#Needle Cloud

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Needle Cloud

Manage and optimize 3D files

and host your spatial web apps.

Your 3D files, ready for the web.

Upload your 3D assets in a variety of formats, including GLTF, USD, FBX and VRM . We prepare them for various usecases using our state-of-the-art optimization pipeline.

You can embed them in your website, share links with others, or download them for further use.

Here are some examples:

Work Boot Work Boot 99.6% saved

Fountain Fountain 97.9% saved

Animation Animation 97.6% saved

VRM Avatar VRM Avatar 89.4% saved

Drop or select a 3D file

FBX

VRM

OBJ

ZIP

Supported formats: glTF, GLB, VRM, OBJ, FBX, USDZ, USD

Magically optimized

The web is all about performance. Our pipeline automatically generates multiple levels of detail for meshes and textures, and loads them only when needed. This way, your users get the best experience, no matter the device.

Our optimization presets allow you to choose what's right for your project: from hero assets for product showcases, to scene props that are part of a complex assembly.

Initial download size comparison

Get started with Needle

Flexible workflows

You upload a file, you get URLs for all the versions. Use them in your app, or share them with others. When you upload a new version, the URLs stay the same – so content is always up-to-date.

You can also download optimized files as glTF, ready for any engine or platform.

Learn more about tagged URLs Learn more about downloading optimized files Compare Needle to other solutions

Optimization versions Optimization versions

Host your spatial web apps made with Needle Engine

Spatial Web Hosting

Bringing your spatial web apps online is now easier then ever. Say goodbye to manual server setups – host your apps directly on Needle Cloud.

Upload a new version with a single click, right from Needle Engine for Unity and Blender. Our global CDN ensures your apps load fast, no matter where your users are.

Get started for free See pricing See roadmap See comparisons

Screenshot from needle.tools Screenshot from Digivid by prefrontalcortex Screenshot from the Jet Engine Sample Your website here

Get started with Needle

FAQ – frequently asked questions

Needle Cloud arrow_upward

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Ask the Needle AI

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What is Needle Cloud?

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Why should I use Needle Cloud?

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Do I have to use Needle Cloud to deploy Needle Engine projects?

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How do I upload 3D assets to Needle Cloud?

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How do I upload websites to Needle Cloud?

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What kind of files can I upload?

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How does Needle Cloud optimize my files?

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Is Needle Cloud like Sketchfab, Fab, or other 3D marketplaces?

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Is Needle Cloud secure? Can I keep my projects private?

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How much does Needle Cloud cost?

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How does Needle Cloud relate to Needle Engine?

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How do we make your 3D models load faster?

Needle Engine arrow_upward

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What is Needle Engine?

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Can I really make apps where users don't need to install anything?

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What devices and browsers does Needle Engine support?

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How does Needle Engine work with Unity?

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How does Needle Engine work with Blender?

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Can I use Needle Engine without Unity or Blender?

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I'm using another 3D software. Can I use Needle Engine?

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What are the core technologies behind Needle Engine?

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I need high-quality visuals. Is that possible on the web?

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Can I use visual shader tools like Unity's Shader Graph?

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How does Needle Engine handle light, shadows, and lightmaps?

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Can I create collaborative apps or multiplayer games with Needle?

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Does Needle Engine support Augmented Reality on Android and iOS?

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What are Everywhere Actions?

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Does Needle Engine support physics simulation?

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Can I use animations and sequencing in Needle Engine?

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Can I write custom code or make my own components?

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Do I have to write code to work with Needle Engine?

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How does Needle Engine make projects load so fast on the web?

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What do I need to install to use Needle Engine on my computer?

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Is Needle Engine free? Can it be used for commercial projects?

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Where can I find documentation, tutorials, and examples?

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Can I use AI tools with Needle Engine?

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How can I get support or connect with the community?

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Where can I host apps made with Needle?

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Can I integrate OAuth or other authentication methods?

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Can Needle Engine connect to backend databases or APIs?

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Can Needle Engine scale to many users? What about multiplayer?

Usecases arrow_upward

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Can I create configurators with Needle Engine?

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Can I make web games with Needle Engine?

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Can I showcase my product with Needle Engine?

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Can I use Needle Engine for tradeshows or other areas with limited internet access?

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Can apps made with Needle run without internet access?

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Can I create Facebook Instant Games with Needle Engine?

Licensing and Compliance arrow_upward

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How do you handle data privacy and compliance (e.g. GDPR, CCPA)?

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Who owns the intellectual property (IP) I create using Needle Engine?

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Can I use Needle Engine for commercial projects?

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Is Needle Cloud secure? How is my data handled?

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What are the licensing options for commercial or enterprise use?

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Are there specific features for Enterprise teams?

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Can Needle Engine or Needle Cloud be self-hosted or run on-premise?

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Where can I find the official legal terms (EULA, Privacy Policy)?

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Do you offer special licenses for Education (students, teachers, schools)?

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What about licenses for non-profit organizations or startups?

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What about licenses for Content Creators (YouTubers, Streamers, Bloggers)?

Needle in comparison to other solutions arrow_upward

Compare Needle with other 3D web solutions across a range of features. This comparison highlights the strengths and capabilities of each platform to help you make an informed decision for your next web 3D project.

Direct Comparisons

Looking for a specific comparison? Check out these head-to-head platform comparisons:

Needle vs. three.js Needle vs. Needle vs. Unity WebGL

Show More

This is an interactive comparison table. Hover over the features to see more details.

Needle logo

Web-first runtime integrated with Unity and Blender plugins, complemented by Needle Cloud for optimization and hosting.

Needle

three.js logo

Low-level JavaScript library for creating 3D graphics directly in the browser using WebGL.

three.js

<model-viewer> logo

A Google-developed web component for easily embedding interactive 3D models (glTF/GLB) and AR experiences into HTML pages.

Unity WebGL logo

The WebGL export target for the Unity game engine allows deployment of Unity projects to web browsers using WebGL and WASM.

Unity WebGL

Babylon.JS logo

Open-source engine/framework with integrated visual tools, focusing on ease of use and comprehensive features for games and applications.

Babylon.JS

PlayCanvas logo

Combines an open-source engine with a proprietary cloud-based visual editor focused on collaborative game and interactive web app development.

PlayCanvas

React-Three-Fiber logo

A React renderer for three.js, enabling declarative building of 3D scenes using React components and hooks.

React-Three-Fiber

8th Wall logo

A commercial platform specializing in high-quality, markerless WebAR experiences, featuring a cloud editor and advanced tracking capabilities.

8th Wall

A-Frame logo

An open-source web framework for building VR/AR experiences using a familiar HTML-based entity-component system built on top of three.js.

A-Frame

Spline logo

A web-based, real-time collaborative 3D design tool focused on creating interactive web experiences without requiring coding knowledge. Exports self-contained web packages or specific formats.

Spline

Godot logo

A feature of the free and open-source Godot Engine, allowing projects to be compiled to WebGL and Wasm for browser deployment, though with some limitations.

Godot

Verge3D logo

A commercial toolkit for creating interactive 3D web experiences directly from Blender, 3ds Max, or Maya using visual scripting (Puzzles).

Verge3D

Unreal Engine logo

High-fidelity engine primarily for native games/apps. Web strategy focuses on Pixel Streaming (server-side rendering) or exporting assets (glTF) for use in other web engines.

Unreal Engine

Sketchfab logo

Leading online platform for publishing, sharing, discovering, and embedding 3D/VR/AR models, featuring a high-quality universal web viewer.

Sketchfab

Rooom logo

An enterprise-focused web platform offering integrated no-code/low-code tools for creating 3D/AR/VR experiences like virtual showrooms, product presentations, and events.

Rooom

Spatial.io logo

A web-based platform focused on creating and hosting social 3D environments accessible via web and VR.

Spatial.io

RapidPipeline logo

A specialized commercial tool (Cloud & CLI) focused on advanced, automated 3D model optimization and conversion for web and other platforms.

RapidPipeline

Adobe Aero logo

An Adobe Creative Cloud application (iOS app & Desktop beta) for creating interactive mobile AR experiences with a no-code, visual workflow, aimed at designers.

Adobe Aero

Reality Composer Pro logo

Apple's advanced visual authoring tool integrated with Xcode for creating 3D scenes and spatial computing experiences for Apple platforms (especially visionOS) using RealityKit.

Reality Composer Pro

Galacean Engine logo

An open-source, TypeScript-based engine from Ant Group, designed with a mobile-first philosophy for performant web apps, offering code-first or editor workflows.

Galacean Engine

Core Platform & Workflow

Solution Type

3D Engine

Cloud Platform

Authoring Tool

Optimization Tool

Web Component

Needle

Solution Type: 3d-engine, cloud-platform, authoring-tool, optimization-tool, web-component

A comprehensive suite including a runtime engine, cloud services for optimization/hosting, authoring via Unity/Blender plugins, and embeddable web component output.

Needle Engine Needle Cloud

3D Engine

three.js

Solution Type: 3d-engine

A foundational JavaScript library providing tools to draw 3D scenes using WebGL.

Three.js Website

Web Component

Solution Type: web-component

A custom HTML element () designed for simple 3D model display and AR.

model-viewer Website GitHub

3D Engine

Authoring Tool

Unity WebGL

Solution Type: 3d-engine, authoring-tool

Allows exporting projects built with the Unity Editor to run in browsers via WebGL/Wasm.

Unity Manual - WebGL

3D Engine

Web Component

Authoring Tool

Babylon.JS

Solution Type: 3d-engine, web-component, authoring-tool

A comprehensive framework providing an engine, rendering capabilities, and integrated tools like the Node Material Editor and Inspector.

Babylon.JS Website

3D Engine

Cloud Platform

Authoring Tool

PlayCanvas

Solution Type: 3d-engine, cloud-platform, authoring-tool

An open-source runtime engine coupled with a proprietary, web-based collaborative visual editor platform.

PlayCanvas Website

3D Engine

React-Three-Fiber

Solution Type: 3d-engine

Acts as a React renderer, mapping React components to underlying three.js objects.

R3F GitHub

Cloud Platform

Authoring Tool

3D Engine

8th Wall

Solution Type: cloud-platform, authoring-tool, 3d-engine

A comprehensive platform providing AR tracking engine, cloud-based IDE (Cloud Editor, Niantic Studio), hosting, and specialized AR features.

8th Wall Website 8th Wall Product Page

Framework

Web Component

A-Frame

Solution Type: Framework, web-component

A framework that allows creating 3D/VR/AR scenes using custom HTML tags (web components) built upon three.js.

A-Frame Website

3D Engine

Cloud Platform

Authoring Tool

Web Component

Spline

Solution Type: 3d-engine, cloud-platform, authoring-tool, web-component

An online platform for 3D design and animation, with direct export options for web integration.

Spline Website What is Spline?

3D Engine

Authoring Tool

Godot

Solution Type: 3d-engine, authoring-tool

Allows exporting projects made in the Godot Editor to run in browsers using WebGL/Wasm.

Godot Engine Website Godot Docs - Exporting for Web

3D Engine

Authoring Tool

Framework

Verge3D

Solution Type: 3d-engine, authoring-tool, Framework

A toolkit comprising a WebGL-based engine and tools for exporting/adding interactivity (Puzzles) from DCC software.

Verge3D Website

Authoring Tool

Unreal Engine

Solution Type: authoring-tool

Primarily an authoring tool for creating experiences delivered via Pixel Streaming. No longer supports direct WebGL/Wasm client export.

Unreal Engine Website glTF Export Docs Pixel Streaming Docs

Cloud Platform

Sketchfab

Solution Type: cloud-platform

A platform focused on hosting, discovering, and viewing 3D assets, providing an embeddable viewer.

Sketchfab Website

Cloud Platform

Authoring Tool

3D Engine

Rooom

Solution Type: cloud-platform, authoring-tool, 3d-engine

An all-in-one platform ('Enterprise Metaverse') providing a CMS, visual editors, hosting, and underlying rendering technology for business use cases.

Rooom Platform Page

Cloud Platform

Authoring Tool

Spatial.io

Solution Type: cloud-platform, authoring-tool

A platform for building, hosting, and experiencing shared social 3D spaces ('metaverse').

Spatial Website

Optimization Tool

Cloud Platform

RapidPipeline

Solution Type: optimization-tool, cloud-platform

A dedicated tool for optimizing 3D assets, available as a cloud service or command-line interface (CLI).

RapidCompact Website

Authoring Tool

Cloud Platform

Adobe Aero

Solution Type: authoring-tool, cloud-platform

A tool for authoring AR experiences, leveraging Adobe Cloud for asset management and sharing.

Adobe Aero Product Page

Authoring Tool

Reality Composer Pro

Solution Type: authoring-tool

A visual editor for creating RealityKit scenes, tightly integrated with Xcode for Apple platform development.

Apple Developer - Reality Composer Pro Apple Developer Docs

3D Engine

Authoring Tool

Galacean Engine

Solution Type: 3d-engine, authoring-tool

An open-source engine with an accompanying visual editor, focused on mobile web performance.

Galacean GitHub Galacean Engine GitHub

Made for the web

Needle

Made for the web: Yes

Built from the ground up for the web, focusing on fast loading, efficient rendering, and cross-platform web deployment.

Needle Engine Samples

three.js

Made for the web: Yes

A foundational technology designed specifically for creating 3D graphics on the web.

Made for the web: Yes

Focuses on ease of use, optimized loading (lazy loading, poster), and performance for web display.

Unity WebGL

Made for the web: No

Unity is a desktop- and mobile-first engine. It has a WebGL export option, but it's not from its core designed for the web. Often requires significant manual optimization for web performance and load times.

Unity Manual - WebGL Optimizations

Babylon.JS

Made for the web: Yes

Specifically designed and optimized for high-performance web rendering.

PlayCanvas

Made for the web: Yes

Designed and optimized for web deployment, particularly for games and interactive ads.

SWOOOP Example

React-Three-Fiber

Made for the web: Yes

Leverages React's performance features and three.js's web focus.

8th Wall

Made for the web: Yes

Specifically optimized for delivering AR experiences through mobile web browsers.

A-Frame

Made for the web: Yes

Aims to make WebXR development accessible and performant on the web.

Spline

Made for the web: Yes

Focuses on creating optimized interactive experiences specifically for the web, with tools to analyze and improve performance.

Spline Optimization Performance Panel

Godot

Made for the web: No

Web is an export target, not the primary design focus. Performance and features may lag behind native builds.

Godot Docs - Web limitations

Verge3D

Made for the web: Yes

Generates optimized output suitable for web deployment, mostly for product visualization use cases.

Unreal Engine

Made for the web: No

A high-end engine designed for native performance. Web deployment relies on asset export or streaming.

Sketchfab

Made for the web: Yes

The platform automatically processes and optimizes uploaded models for efficient web viewing.

Limited

Rooom

Made for the web: Limited

Viewers suitable for business applications. Load times are relatively high, since the viewer builds on Unity's WebGL platform.

Rooom Platform Page

Limited

Spatial.io

Made for the web: Limited

Designed for accessibility across web browsers and VR, balancing fidelity with performance for social experiences. Load times are relatively high because it builds on Unity's WebGL platform.

RapidPipeline

Made for the web: Yes

Its core purpose is to produce assets highly optimized for web and AR/VR delivery.

Adobe Aero

Made for the web: No

Does not run in the web. Experiences are displayed via the Adobe Aero app.

N/A (Native Apple)

Reality Composer Pro

Made for the web: N/A (Native Apple)

Optimized exclusively for performance on Apple hardware (iOS, macOS, visionOS).

Galacean Engine

Made for the web: Yes

Explicitly designed with a mobile-first philosophy for high performance on the web.

Galacean GitHub

Typical Workflows

Unity Editor

Blender Editor

Code

HTML

Asset Upload

Needle

Typical Workflows: Unity Editor, Blender Editor, Code, HTML, Asset Upload

Primary workflow involves using Unity or Blender as the authoring environment, exporting scenes and logic. Custom scripts (TypeScript/JavaScript) extend functionality.

Needle Engine Samples

Code

three.js

Typical Workflows: Code

Development is code-centric, writing JavaScript to define scenes, materials, and interactions.

HTML

Typical Workflows: HTML

Used by adding the `` tag to an HTML page and configuring via attributes.

model-viewer Docs - Getting Started

Standalone Editor

Code

Unity WebGL

Typical Workflows: Standalone Editor, Code

Projects are developed using the Unity Editor with C# scripting and visual tools.

Unity Editor

Code

Web Editor

Babylon.JS

Typical Workflows: Code, Web Editor

Supports both code-based development (TypeScript/JavaScript) and visual tools like the Node Material Editor and Inspector for scene/material configuration.

Babylon.JS Node Material Editor Babylon.JS Inspector

Web Editor

Code

PlayCanvas

Typical Workflows: Web Editor, Code

Primarily authored using the web-based visual editor, with scripting in JavaScript for custom logic.

PlayCanvas Editor

React Components

React-Three-Fiber

Typical Workflows: React Components

Development is code-centric, building scenes declaratively using JSX and React components.

R3F Documentation

Web Editor

Code

8th Wall

Typical Workflows: Web Editor, Code

Development occurs in the Cloud Editor or Niantic Studio using JavaScript, HTML, CSS, often integrating with libraries like A-Frame or three.js.

8th Wall Product Page

HTML

Code

A-Frame

Typical Workflows: HTML, Code

Scenes are built primarily using HTML-like tags, with custom logic implemented in JavaScript components.

A-Frame Docs - Getting Started

Web Editor

Spline

Typical Workflows: Web Editor

Primarily a visual design tool where scenes and interactions are built using a graphical interface. Logic is handled through an event/state system.

Spline Website States, Events & Animations

Standalone Editor

Code

Godot

Typical Workflows: Standalone Editor, Code

Development uses the integrated Godot Editor, with scripting primarily in GDScript or C#.

Godot Editor

DCC Integration

Visual Scripting

Verge3D

Typical Workflows: DCC Integration, Visual Scripting

Workflow centers around preparing scenes in Blender, 3ds Max, or Maya, then adding interactivity using the Puzzles visual editor.

Verge3D Puzzles Editor

Standalone Editor

Visual Scripting

Code

Unreal Engine

Typical Workflows: Standalone Editor, Visual Scripting, Code

Content creation uses the Unreal Editor with Blueprints (visual scripting) or C++.

Unreal Editor

Asset Upload

Sketchfab

Typical Workflows: Asset Upload

Users upload pre-made models and configure viewer settings (materials, lighting, annotations).

Sketchfab Help - Uploading

Web Editor

Visual Editor

Rooom

Typical Workflows: Web Editor, Visual Editor

Content Management System and visual tools for creating experiences without coding.

Rooom Platform Page

Web Editor

Unity Integration

Spatial.io

Typical Workflows: Web Editor, Unity Integration

Users build and customize spaces using intuitive, integrated visual tools and templates.

Spatial Create Page

Asset Upload

CLI

RapidPipeline

Typical Workflows: Asset Upload, CLI

Operates as an automated step in a content pipeline via API, CLI, or web interface.

RapidCompact Features

Standalone Editor

Adobe Aero

Typical Workflows: Standalone Editor

Designed for designers, uses a visual interface on iOS or Desktop (beta) to assemble scenes and add interactivity without coding.

Adobe Aero Product Page

Standalone Editor

Reality Composer Pro

Typical Workflows: Standalone Editor

Provides a visual interface within Xcode for assembling scenes, materials, and basic behaviors. Complex logic requires Swift code.

Apple Developer - Reality Composer Pro

Standalone Editor

Code

Galacean Engine

Typical Workflows: Standalone Editor, Code

Supports both direct coding using TypeScript and development via the Galacean Editor.

Galacean Editor GitHub

Use with Unity

Needle

Use with Unity: Yes

Deep integration with Unity Editor via dedicated plugin, allowing export of scenes, C# scripts (transpiled), materials (Shader Graph), animations, and components.

Needle Engine Documentation - Getting Started

three.js

Use with Unity: No

No direct integration. Solutions like Needle make integrating with three.js seamless.

Use with Unity: No

Consumes glTF files, which can be exported from Unity.

Unity WebGL

Use with Unity: Yes

This IS the Unity workflow, targeting WebGL output.

Babylon.JS

Use with Unity: No

No direct integration. Assets from Unity require export (e.g., glTF).

PlayCanvas

Use with Unity: No

No direct integration; assets are imported in standard formats (glTF, FBX).

React-Three-Fiber

Use with Unity: No

Not related to Unity workflow.

8th Wall

Use with Unity: No

Focuses on web technologies with a custom editor.

A-Frame

Use with Unity: No

Not related to Unity workflow.

Spline

Use with Unity: No

Exports glTF/USDZ which can be imported into Unity, but there is no direct integration or specific workflow.

Spline Exports

Godot

Use with Unity: No

Separate engine and workflow.

Verge3D

Use with Unity: No

Does not integrate with Unity.

Unreal Engine

Use with Unity: No

Separate engine.

Sketchfab

Use with Unity: No

Consumes assets exported from various sources, including Unity.

Rooom

Use with Unity: No

Imports standard asset formats.

Spatial.io

Use with Unity: Yes

Via Spatial Toolkit, offers SDKs for importing assets or integrating experiences built with Unity.

Spatial Documentation

RapidPipeline

Use with Unity: Yes

Can optimize assets destined for use in Unity projects.

Adobe Aero

Use with Unity: No

Separate ecosystem.

Reality Composer Pro

Use with Unity: No

Direct competitor/alternative for native Apple development.

Galacean Engine

Use with Unity: No

Separate engine and workflow.

Use with Blender

Needle

Use with Blender: Yes

Integration with Blender via addon, supporting export of scenes, materials, animations, and custom logic nodes.

Needle Engine Documentation - Blender

three.js

Use with Blender: No

No direct integration. Assets from Blender must be exported (e.g., as glTF) and loaded.

Use with Blender: No

Consumes glTF files, which can be exported from Blender.

Unity WebGL

Use with Blender: No

No direct integration; assets are imported in standard formats (FBX, glTF).

Babylon.JS

Use with Blender: Yes

Provides an official exporter plugin for Blender to facilitate asset transfer.

Babylon.JS Docs - Exporters

PlayCanvas

Use with Blender: No

No direct integration; assets are imported in standard formats (glTF, FBX).

React-Three-Fiber

Use with Blender: No

Consumes assets (glTF). The `gltfjsx` tool can auto-generate R3F components from glTF files.

gltfjsx

8th Wall

Use with Blender: No

Imports standard 3D asset formats like glTF.

A-Frame

Use with Blender: No

Consumes glTF assets exported from Blender.

Spline

Use with Blender: No

Can import formats like glTF (often exported from Blender) and export glTF, but no direct integration.

Spline Exports Importing Models

Godot

Use with Blender: Yes

Godot has strong glTF import capabilities, making Blender a good companion tool.

Verge3D

Use with Blender: Yes

Offers excellent, tight integration with Blender as a primary authoring tool.

Verge3D for Blender

Unreal Engine

Use with Blender: No

Separate engine.

Sketchfab

Use with Blender: Yes

Offers a Blender addon for direct uploading, and consumes exported formats.

Sketchfab Blender Addon

Rooom

Use with Blender: No

Imports standard asset formats.

Spatial.io

Use with Blender: No

Imports standard 3D asset formats like glTF.

RapidPipeline

Use with Blender: Yes

Can optimize assets exported from Blender (or other DCC tools).

Adobe Aero

Use with Blender: No

Imports assets in standard formats (glTF, FBX) or via Adobe Creative Cloud (Photoshop, Substance).

Adobe Aero Help - Importing Assets

Reality Composer Pro

Use with Blender: No

Primarily consumes USDZ format. Assets from Blender need conversion.

Galacean Engine

Use with Blender: No

Imports glTF assets exported from Blender.

Interactivity Building Blocks

Needle

Interactivity Building Blocks: Yes

Includes a rich set of components for common interactions, animations, and UI elements.

Needle Engine Documentation

Limited

three.js

Interactivity Building Blocks: Limited

Three.js provides some built-in interactive components, for example loaders and camera controls, in the examples folder, but they require additional development to be used.

Interactivity Building Blocks: No

Provides built-in features for model display, camera controls, and AR placement, but not for broader interactivity.

model-viewer Documentation

Unity WebGL

Interactivity Building Blocks: Yes

Full Unity component system available, but WebGL export has limitations with certain features.

Unity Manual - WebGL

Limited

Babylon.JS

Interactivity Building Blocks: Limited

Offers various built-in behaviors and components for camera controls and similar, but interactions need to be created either through code or graph-based systems.

Babylon.JS Behaviors

PlayCanvas

Interactivity Building Blocks: Yes

Provides a component-based architecture with pre-built components for common interactions and behaviors.

PlayCanvas User Manual - Scripting

Limited

React-Three-Fiber

Interactivity Building Blocks: Limited

Core library focuses on React integration; companion library @react-three/drei provides many ready-to-use components and helpers.

@react-three/drei

8th Wall

Interactivity Building Blocks: Yes

Provides AR-specific components for common interactions and UI elements in WebAR experiences.

8th Wall Documentation

A-Frame

Interactivity Building Blocks: Yes

Comprehensive component system with many built-in and community components for interactions, effects, and behaviors.

A-Frame Registry

Spline

Interactivity Building Blocks: Yes

Visual design tool with built-in interactive components for common behaviors like drag, hover, click interactions.

Spline Documentation - Interactions

Godot

Interactivity Building Blocks: No

Limited built-in components, though components are available in the Godot Asset Library.

Godot Docs - Nodes

Verge3D

Interactivity Building Blocks: Yes

Visual Puzzles system provides building blocks for common interactions and behaviors without coding.

Verge3D Puzzles

Unreal Engine

Interactivity Building Blocks: No

Components can be created via scripting, but there is no built-in library of interactivity components.

Unreal Engine Docs - Components

Sketchfab

Interactivity Building Blocks: No

Provides annotation system and basic interaction controls, but not a component system for custom behaviors.

Sketchfab Help - Annotations

Rooom

Interactivity Building Blocks: Yes

Provides templates and interactive components for common experiences like product showcases, virtual events, and virtual tours.

Rooom Products

Spatial.io

Interactivity Building Blocks: Yes

Provides components for social interaction, media sharing, and space customization.

Spatial Platform

N/A

RapidPipeline

Interactivity Building Blocks: N/A

Not an authoring platform, focused on asset optimization.

Adobe Aero

Interactivity Building Blocks: Yes

Provides a library of behaviors and interactive components for AR experiences without coding.

Adding Interactivity with Triggers

Reality Composer Pro

Interactivity Building Blocks: Yes

Provides components for common AR interactions and behaviors integrated with the broader Apple ecosystem.

Apple Developer - RealityKit

Galacean Engine

Interactivity Building Blocks: Yes

Offers components for common 3D interactions using engine-toolkit.

Galacean Engine Tookit

Extensible with Coding

Needle

Extensible with Coding: Yes

Uses TypeScript with full IDE support in both Unity and standalone projects.

Needle Engine Documentation - Scripting

three.js

Extensible with Coding: Yes

Uses JavaScript or TypeScript for all implementation, giving full control but requiring manual coding.

Three.js Documentation

Extensible with Coding: No

Allows for JavaScript event handling and basic property manipulation via API, but not for extending core functionality.

model-viewer API Reference

Unity WebGL

Extensible with Coding: Yes

Uses C# scripts with IL2CPP compilation to WebAssembly, with some limitations compared to native builds.

Unity Manual - WebGL

Babylon.JS

Extensible with Coding: Yes

Supports JavaScript or TypeScript development with comprehensive API.

Babylon.JS Documentation

PlayCanvas

Extensible with Coding: Yes

JavaScript scripting system with component-based architecture.

PlayCanvas User Manual - Scripting

React-Three-Fiber

Extensible with Coding: Yes

Full scripting via React/JavaScript/TypeScript with hooks-based reactive programming model.

React Three Fiber Documentation

8th Wall

Extensible with Coding: Yes

JavaScript API for creating AR experiences, with integration for Three.js, A-Frame, or Babylon.js.

8th Wall Documentation

A-Frame

Extensible with Coding: Yes

Can create custom components and systems using JavaScript, or use the entity-component declarative HTML approach.

A-Frame Docs - Writing a Component

Limited

Spline

Extensible with Coding: Limited

Visual event system allows for creating interactive behaviors without coding. Limited JavaScript API for exported scenes.

Spline Documentation - JavaScript Library

Godot

Extensible with Coding: Yes

GDScript, C#, or visual scripting, with some limitations in web export.

Godot Docs - Scripting

Verge3D

Extensible with Coding: Yes

Supports JavaScript programming alongside or instead of the visual Puzzles system.

Verge3D Javascript API

Unreal Engine

Extensible with Coding: Yes

Blueprints visual scripting and C++.

Unreal Engine Docs - Blueprints

Sketchfab

Extensible with Coding: No

Viewer API allows some programmatic control, but not full scripting of custom behaviors inside the viewer.

Sketchfab Viewer API

Rooom

Extensible with Coding: No

Primarily a no-code platform with template-based creation system.

Limited

Spatial.io

Extensible with Coding: Limited

Primary creation is through no-code tools; Unity SDK allows interpreting a C# subset for more advanced applications.

Spatial Documentation

N/A

RapidPipeline

Extensible with Coding: N/A

Offers command-line interface and API for scripting optimization workflows, not for runtime interactivity.

RapidCompact API

Adobe Aero

Extensible with Coding: No

Uses a no-code trigger and action system for creating interactivity.

Reality Composer Pro

Extensible with Coding: Yes

Can be extended with Swift programming, but only for Apple platforms.

Apple Developer - RealityKit

Galacean Engine

Extensible with Coding: Yes

Uses TypeScript/JavaScript with an entity-component system.

Galacean Documentation

Engine Capabilities

Physically-Based Rendering

Needle

Physically-Based Rendering: Yes

Supports Physically Based Rendering (PBR), custom shaders (via Unity Shader Graph export), lighting, and post-processing effects.

Needle Engine Feature Overview

three.js

Physically-Based Rendering: Yes

Supports PBR materials, various shadow types, post-processing effects, and gives fine-grained rendering control.

Limited

Physically-Based Rendering: Limited

Supports PBR materials, environment maps, and basic lighting/shadow options, but no control over per-object shadows, reflection probes, lightmaps or other advanced rendering features.

model-viewer Docs - Lighting & Env

Unity WebGL

Physically-Based Rendering: Yes

Supports URP and HDRP rendering pipelines, but with significant limitations and performance caveats compared to native platforms.

Unity Manual - WebGL Graphics

Babylon.JS

Physically-Based Rendering: Yes

Offers advanced rendering features including PBR, IBL, advanced lighting and shadowing techniques, and post-processing effects.

Babylon.JS Docs - PBR

PlayCanvas

Physically-Based Rendering: Yes

Supports PBR materials, shadows, post-processing effects.

PlayCanvas Docs - Graphics

React-Three-Fiber

Physically-Based Rendering: Yes

Exposes all of three.js's advanced rendering capabilities (PBR, post-processing etc.) declaratively.

Limited

8th Wall

Physically-Based Rendering: Limited

Rendering quality depends on the capabilities of the integrated engine. The Studio material model does not support all common PBR features.

Good

A-Frame

Physically-Based Rendering: Good

Leverages three.js rendering features like PBR materials, environments, and shadows, accessible via components.

A-Frame Docs - Material A-Frame Docs - Environment

Good

Spline

Physically-Based Rendering: Good

Supports PBR materials through a layer-based system, lighting (directional, spot, point), shadows, and post-processing effects.

Spline Materials Spline Lighting Spline Post Processing

Good

Godot

Physically-Based Rendering: Good

Supports PBR materials, global illumination (SDFGI, VoxelGI - limitations on web), and various post-processing effects, although web export uses the less feature-rich Compatibility renderer.

Godot Docs - Rendering

Verge3D

Physically-Based Rendering: Yes

Leverages three.js features like PBR, aiming to accurately reproduce materials and lighting from the DCC tool.

Unreal Engine

Physically-Based Rendering: Yes

High-end rendering capabilities (Nanite, Lumen, PBR) for desktop and high-performance mobile devices.

Limited

Sketchfab

Physically-Based Rendering: Limited

High-quality PBR rendering, customizable lighting, environments, post-processing effects, and material editor within the platform. No script control over rendering order, shadows, and so on. No in-scene lights.

Sketchfab Help - 3D Settings

Good

Rooom

Physically-Based Rendering: Good

Aimed at producing visually appealing product visualizations and virtual environments.

Moderate

Spatial.io

Physically-Based Rendering: Moderate

Balances visual quality with the need to support many concurrent users and run smoothly on web/VR.

RapidPipeline

Physically-Based Rendering: Yes

Aims to preserve PBR material appearance during optimization.

Adobe Aero

Physically-Based Rendering: No

Provides good visual quality optimized for mobile AR, but no advanced PBR features.

Reality Composer Pro

Physically-Based Rendering: Yes

Leverages RealityKit's USD-based rendering engine optimized for Apple platforms.

Good

Galacean Engine

Physically-Based Rendering: Good

Supports PBR materials, shadows, and various effects via core engine and extension libraries.

Galacean Material Docs

Component System

Needle

Component System: Yes

Leverages the component-based architecture of Unity/Blender, extended with custom web-specific components.

Needle Engine Documentation - Scripting

three.js

Component System: No

Does not enforce an ECS architecture, though one can be implemented on top.

Component System: No

Internal structure, not exposed as an ECS.

Unity WebGL

Component System: Yes

Uses Unity's core GameObject-Component architecture.

Babylon.JS

Component System: Yes

Uses an Entity Component System pattern (Nodes and Components).

PlayCanvas

Component System: Yes

Built around an Entity-Component system architecture.

PlayCanvas Docs - Entities

React-Three-Fiber

Component System: Yes

Inherits React's component model for structuring the 3D scene.

8th Wall

Component System: Yes

Depends on the integrated rendering framework (e.g., A-Frame uses ECS).

A-Frame

Component System: Yes

Based on a highly extensible Entity-Component-System architecture.

A-Frame Docs - ECS

Spline

Component System: Yes

Features a 'Component' system allowing reuse of objects and their properties, aiding in creating design systems within Spline, but differs from traditional ECS architectures.

Spline Components Spline Components Video

Godot

Component System: Yes

Uses a node-based scene structure, which functions similarly to an ECS.

Godot Docs - Scene System

Verge3D

Component System: No

Logic is primarily driven by attaching Puzzles to objects imported from the DCC scene.

Unreal Engine

Component System: Yes

Uses the Actor-Component model.

Sketchfab

Component System: No

Internal viewer architecture.

Rooom

Component System: No

Uses an internal system managed by the platform's CMS/editor.

Spatial.io

Component System: No

Uses an internal architecture managed by the platform.

N/A

RapidPipeline

Component System: N/A

Not applicable.

Adobe Aero

Component System: No

Uses triggers and actions to create interactive experiences.

Reality Composer Pro

Component System: Yes

Built on RealityKit's Entity Component System.

Apple Developer - RealityKit ECS

Galacean Engine

Component System: Yes

Built around an Entity-Component-System architecture.

Galacean Core Concepts Docs

Built-in Networking

Needle

Built-in Networking: Yes

Built-in real-time networking for multiplayer and collaborative applications.

Needle Engine Documentation - Networking

three.js

Built-in Networking: No

Networking capabilities must be added using external libraries.

Built-in Networking: No

Not designed for networked experiences.

Unity WebGL

Built-in Networking: Yes

Supports Unity's networking solutions (Netcode), but web deployment involves specific considerations (e.g., WebSocket transport).

Babylon.JS

Built-in Networking: No

Requires external libraries or custom implementation for real-time networking.

PlayCanvas

Built-in Networking: No

Requires external libraries or custom implementation for real-time networking, though collaborative editor uses networking tech.

React-Three-Fiber

Built-in Networking: No

Requires external libraries for networking.

8th Wall

Built-in Networking: No

Networking needs to be implemented using external libraries or services.

A-Frame

Built-in Networking: No

Networking requires external components like `networked-aframe`.

networked-aframe

Spline

Built-in Networking: No

Supports real-time collaboration within the editor but does not provide features for runtime networking or multiplayer experiences in exported applications.

Spline Collaboration

Godot

Built-in Networking: Yes

Includes high-level networking APIs, but web exports have constraints (e.g., no UDP, rely on WebSockets/WebRTC).

Godot Docs - Networking Godot Docs - Web limitations

Limited

Verge3D

Built-in Networking: Limited

Networking features can be implemented via JavaScript/Puzzles using external services, but not built-in.

Unreal Engine

Built-in Networking: Yes

Pixel Streaming is fundamentally a networking solution. Unreal Engine has robust native networking.

Sketchfab

Built-in Networking: No

Doesn't support multi-user experiences.

Rooom

Built-in Networking: Yes

Includes networking for shared virtual events and showrooms.

Rooom Events

Limited

Spatial.io

Built-in Networking: Limited

Built-in networking for avatar interactions, voice chat, and shared experiences. Not extensible.

N/A

RapidPipeline

Built-in Networking: N/A

Not applicable.

Adobe Aero

Built-in Networking: No

Designed for single-user AR experiences.

Via Native Frameworks

Reality Composer Pro

Built-in Networking: Via Native Frameworks

Networking is handled using standard Apple frameworks (e.g., Network.framework).

Galacean Engine

Built-in Networking: No

Requires external libraries for networking capabilities.

Timelines and Sequencing

Needle

Timelines and Sequencing: Yes

Supports timeline-based sequencing, complex animations, animator state machines, blending, and more.

three.js

Timelines and Sequencing: No

Basic animation system exists, but no built-in timeline or sequencing system.

Timelines and Sequencing: No

Can play animations embedded in glTF but has no built-in sequencing system.

model-viewer Animation

Unity WebGL

Timelines and Sequencing: Yes

Unity Timeline and Animation systems are supported in WebGL export.

Unity Manual - Timeline

Babylon.JS

Timelines and Sequencing: No

Sequencing animations involves programming, not via a timeline or dedicated tools.

Sequencing Animations

Limited

PlayCanvas

Timelines and Sequencing: Limited

Basic animation system but no comprehensive timeline or sequencing tool.

PlayCanvas User Manual - Animation

React-Three-Fiber

Timelines and Sequencing: No

Not built in. Timeline and sequencing available through libraries like Theatre.js or custom React animation solutions.

Theatre.js

8th Wall

Timelines and Sequencing: No

No built-in timeline or sequencing system, relies on manual animation code or framework features.

Limited

A-Frame

Timelines and Sequencing: Limited

Basic animation component with support for keyframes, but no comprehensive timeline system.

A-Frame Docs - Animation

Spline

Timelines and Sequencing: Yes

Includes timeline-based animation system for keyframe animation and sequencing.

Spline Documentation - Animation

Godot

Timelines and Sequencing: No

Animation state machines are supported via AnimationTree and AnimationPlayer, however there is no dedicated timeline/sequencing tool.

Godot Docs - Animation

Verge3D

Timelines and Sequencing: No

Sequencing can be programmed using Puzzles, but no dedicated sequencing tools.

Verge3D Animation

Unreal Engine

Timelines and Sequencing: Yes

Comprehensive Sequencer timeline system for cinematic sequences and complex animation control.

Unreal Engine Docs - Sequencer

Sketchfab

Timelines and Sequencing: No

Can play animations embedded in models but has no sequencing or timeline system.

Rooom

Timelines and Sequencing: No

Basic event-based triggers and animations for interactions, but no comprehensive timeline system.

Limited

Spatial.io

Timelines and Sequencing: Limited

Basic trigger-based interactions but no comprehensive timeline system in the platform itself.

RapidPipeline

Timelines and Sequencing: No

Does not preserve sequencing data from source formats that support sequencing.

Adobe Aero

Timelines and Sequencing: No

Basic animation capabilities and directable characters, but no complex sequencing system.

Applying animation in Aero

Reality Composer Pro

Timelines and Sequencing: Yes

Supports timeline-based animation and sequencing through OpenUSD.

Apple Developer - RealityKit Animation

Limited

Galacean Engine

Timelines and Sequencing: Limited

Basic animation system but limited timeline or sequencing tools.

Animation Controls

Needle

Animation Controls: Yes

Supports complex animations authored in Unity (Animator, Timeline) or Blender and exports them for the web.

Needle Engine Feature Overview

three.js

Animation Controls: Yes

Provides core functionalities for keyframe animation playback and morph targets.

Three.js Docs - Animation

Animation Controls: Yes

Can play animations embedded within the loaded glTF model.

model-viewer Docs - Animations

Unity WebGL

Animation Controls: Yes

Supports Unity's animation systems (Mecanim, Timeline).

Babylon.JS

Animation Controls: Yes

Includes an advanced animation system supporting keyframes, skeletal animation, and blending.

Babylon.JS Docs - Animation

PlayCanvas

Animation Controls: Yes

Supports skeletal animation and state graph animations.

PlayCanvas Docs - Animation

React-Three-Fiber

Animation Controls: Yes

Leverages three.js's animation system, often managed via React state and hooks.

8th Wall

Animation Controls: Yes

Animation capabilities depend on the chosen rendering engine.

Limited

A-Frame

Animation Controls: Limited

Includes a built-in animation component and leverages three.js animations.

A-Frame Docs - Animation

Spline

Animation Controls: Yes

Supports keyframe animation, state-based transitions, and interactive events to trigger animations.

Spline Features States, Events & Animations

Godot

Animation Controls: Yes

Supports Godot's AnimationPlayer, AnimationTree, and related nodes.

Verge3D

Animation Controls: Yes

Imports and controls animations created in the host DCC application (Blender, Max, Maya).

Verge3D Docs - Animation

Unreal Engine

Animation Controls: Yes

Supports complex animations.

Sketchfab

Animation Controls: Yes

Plays animations embedded in the uploaded models.

Rooom

Animation Controls: Yes

Supports product animations, avatar interactions, and potentially environment animations.

Limited

Spatial.io

Animation Controls: Limited

Supports avatar animations and basic object animations.

Preserves Animation

RapidPipeline

Animation Controls: Preserves Animation

Aims to preserve skeletal animations during the optimization process.

Adobe Aero

Animation Controls: Yes

Supports imported animations and allows creating simple animations/movements on a timeline.

Reality Composer Pro

Animation Controls: Yes

Supports creating and controlling animations within RealityKit scenes.

Galacean Engine

Animation Controls: Yes

Supports skeletal animation, blend shapes, and an animation state machine.

Galacean Animation Docs

Animated Materials

Needle

Animated Materials: Yes

Supports material animations, shader graph, and procedural material effects.

three.js

Animated Materials: No

Supports material animation through code, but not for imported assets.

Three.js Materials

Animated Materials: No

Supports materials in the glTF, including basic animation defined in the model, but no dynamic material creation or animation.

Unity WebGL

Animated Materials: Yes

Materials are integrated into the animation system.

Babylon.JS

Animated Materials: Yes

Rich support for material animation, dynamic textures, and shader effects.

Babylon.JS Materials

PlayCanvas

Animated Materials: Yes

Supports material animation and shader-based effects.

PlayCanvas User Manual - Materials

React-Three-Fiber

Animated Materials: Yes

Supports animated materials via shader materials and libraries like lamina or through direct Three.js material manipulation.

lamina

Via Framework

8th Wall

Animated Materials: Via Framework

Depends on the underlying framework used (Three.js, A-Frame, etc.).

A-Frame

Animated Materials: Yes

Supports animated textures and shader-based material effects through components.

A-Frame Docs - Material

Spline

Animated Materials: Yes

Supports material animation through the timeline system and visual animation tools.

Spline Documentation - Materials

Godot

Animated Materials: Yes

AnimationPlayer can animate material properties as well.

Godot Docs - Shaders

Verge3D

Animated Materials: No

Supports dynamic material changes through Puzzles, but no animation clips for materials.

Unreal Engine

Animated Materials: Yes

Advanced material system with dynamic parameters, material instances, and material functions.

Unreal Engine Docs - Materials

Sketchfab

Animated Materials: No

Supports animated textures in uploaded models but no custom material animation creation.

Rooom

Animated Materials: No

Limited to pre-built templates and imported animations.

Limited

Spatial.io

Animated Materials: Limited

Supports animated textures but limited material animation capabilities.

RapidPipeline

Animated Materials: No

Preserves animations from source files but does not support animated materials.

Adobe Aero

Animated Materials: No

No support for importing animated materials at this point.

Reality Composer Pro

Animated Materials: No

Material properties can't be animated, but some shader-based animations are possible.

Galacean Engine

Animated Materials: Yes

Supports material animation and shader effects, with focus on mobile performance.

Audio Playback

Needle

Audio Playback: Yes

Supports spatial audio configured via Unity/Blender components.

Needle Engine AudioSource API

three.js

Audio Playback: Yes

Includes support for positional audio using the Web Audio API.

Three.js Docs - Audio

Audio Playback: No

Does not have built-in audio features.

Unity WebGL

Audio Playback: Yes

Includes Unity's built-in audio engine.

Babylon.JS

Audio Playback: Yes

Features a comprehensive audio engine with support for spatial audio and effects.

Babylon.JS Docs - Audio

PlayCanvas

Audio Playback: Yes

Includes features for playing audio sources, including positional audio.

PlayCanvas Docs - Audio

React-Three-Fiber

Audio Playback: Yes

Utilizes three.js's audio capabilities, accessible through React components.

8th Wall

Audio Playback: Yes

Audio capabilities depend on the chosen rendering engine.

A-Frame

Audio Playback: Yes

Supports positional audio through dedicated components.

A-Frame Docs - Sound

Spline

Audio Playback: Yes

Supports adding sounds to scenes, including positional audio and background music.

Spline Pricing

Godot

Audio Playback: Yes

Includes Godot's audio engine capabilities.

Verge3D

Audio Playback: Yes

Supports audio playback, including positional audio, controlled via Puzzles.

Unreal Engine

Audio Playback: Yes

Audio features are part of the engine.

Sketchfab

Audio Playback: No

Sketchfab used to support embedded audio in the past, but doesn't support it anymore.

Rooom

Audio Playback: Yes

Includes audio capabilities for environments and events.

Spatial.io

Audio Playback: Yes

Includes spatial audio for real-time voice communication between avatars.

N/A

RapidPipeline

Audio Playback: N/A

Not applicable.

Adobe Aero

Audio Playback: Yes

Supports adding audio to AR experiences.

Reality Composer Pro

Audio Playback: Yes

Leverages RealityKit's spatial audio features.

Galacean Engine

Audio Playback: Yes

Basic audio support.

Video Playback

Needle

Video Playback: Yes

Supports video textures and playback controlled via components.

Needle Engine VideoPlayer API

three.js

Video Playback: Yes

Supports using HTML video elements as textures.

Three.js Docs - VideoTexture

Video Playback: No

Does not directly support video textures.

Unity WebGL

Video Playback: Yes

Supports video playback via the VideoPlayer component, but performance can be a concern on WebGL.

Babylon.JS

Video Playback: Yes

Supports video textures.

Babylon.JS Docs - VideoTexture

PlayCanvas

Video Playback: Yes

Supports video textures.

PlayCanvas Tutorial - Video Textures

React-Three-Fiber

Video Playback: Yes

Supports video textures via three.js.

8th Wall

Video Playback: Yes

Supports video textures through integrated rendering engines.

A-Frame

Video Playback: Yes

Supports using videos as textures through the asset management system.

A-Frame Docs - Video Texture

Spline

Video Playback: Yes

Supports using videos as textures on 3D models.

Spline Video Textures Spline Features

Godot

Video Playback: Yes

Supports video playback using the VideoStreamPlayer node.

Godot Docs - VideoPlayer

Verge3D

Video Playback: Yes

Supports video textures controlled via Puzzles.

Unreal Engine

Video Playback: Yes

Supported within the streamed Unreal application.

Sketchfab

Video Playback: No

Focuses on static and animated 3D models.

Rooom

Video Playback: Yes

Supports integrating video content into virtual spaces and events.

Spatial.io

Video Playback: Yes

Supports screen sharing and embedding media within spaces.

RapidPipeline

Video Playback: No

Not applicable.

Adobe Aero

Video Playback: Yes

Supports importing and playing video files within the AR scene.

Reality Composer Pro

Video Playback: Yes

Supported via RealityKit.

Galacean Engine

Video Playback: Yes

Supports video textures via extension libraries.

Physics Integration

Needle

Physics Integration: Yes

Integrates with physics engines, configured via Unity/Blender components.

three.js

Physics Integration: No

Requires integration with external physics libraries like Rapier, Cannon.js, or Ammo.js.

Physics Integration: No

Focuses on model display, does not include physics.

Unity WebGL

Physics Integration: Yes

Includes Unity's built-in physics engines (PhysX/Box2D).

Babylon.JS

Physics Integration: Yes

Offers built-in physics integration with plugins for Havok and other engines.

Babylon.JS Docs - Physics

PlayCanvas

Physics Integration: Yes

Integrates the ammo.js physics engine (Wasm port of Bullet).

PlayCanvas Docs - Physics

React-Three-Fiber

Physics Integration: Yes

Integrates physics through companion libraries like @react-three/rapier or @react-three/cannon.

@react-three/rapier

8th Wall

Physics Integration: Yes

Physics capabilities depend on the chosen rendering engine.

A-Frame

Physics Integration: Yes

Physics is added through community components like `aframe-physics-system`.

aframe-physics-system

Spline

Physics Integration: Yes

Includes built-in physics simulation capabilities for creating dynamic interactions.

Spline Features

Godot

Physics Integration: Yes

Includes Godot's built-in 2D and 3D physics engines.

Verge3D

Physics Integration: Yes

Physics can be enabled and controlled via Puzzles visual scripting.

Verge3D Docs - Physics

Unreal Engine

Physics Integration: Yes

Physics simulation is part of the engine but not exported via glTF.

Sketchfab

Physics Integration: No

Focuses on asset display, not physics simulation.

Rooom

Physics Integration: No

Only basic interactions/collisions within the platform's scope, not exposed physics engine.

Limited

Spatial.io

Physics Integration: Limited

Handles basic avatar movement and interactions within the platform constraints.

N/A

RapidPipeline

Physics Integration: N/A

Not applicable.

Basic

Adobe Aero

Physics Integration: Basic

Includes simple physics behaviors like collision triggers.

Reality Composer Pro

Physics Integration: Yes

Integrates with RealityKit's physics simulation capabilities.

Galacean Engine

Physics Integration: Yes

Includes physics integration (e.g., @galacean/engine-physics-physx).

Galacean Physics Example

glTF 3D Support

Excellent

Needle

glTF 3D Support: Excellent

Uses glTF as its core runtime format and supports import of various formats (FBX, USD, VRM etc.) which are converted.

Needle Cloud

three.js

glTF 3D Support: Yes

Provides robust support for loading and interacting with the glTF 2.0 standard, but some extensions like material animations or physics are missing.

Three.js Docs - GLTFLoader

glTF 3D Support: Yes

Designed specifically for loading and displaying glTF 2.0 models.

Limited

Unity WebGL

glTF 3D Support: Limited

Requires installing the UnityGLTF package for glTF import/export.

UnityGLTF Package

Excellent

Babylon.JS

glTF 3D Support: Excellent

Support for the glTF 2.0 standard, including many extensions.

Babylon.JS Docs - glTF

PlayCanvas

glTF 3D Support: Yes

Supports import and use of the glTF 2.0 standard.

React-Three-Fiber

glTF 3D Support: Yes

Excellent support via three.js and helper libraries like @react-three/drei and gltfjsx.

@react-three/drei gltfjsx

8th Wall

glTF 3D Support: Yes

Supports loading glTF assets.

A-Frame

glTF 3D Support: Yes

Strong support for loading and interacting with glTF models.

A-Frame Docs - glTF Model

Spline

glTF 3D Support: Yes

Can import and export models in glTF format for interoperability with other tools.

Spline Exports Importing Models

Excellent

Godot

glTF 3D Support: Excellent

Godot prioritizes glTF as its primary 3D interchange format.

Godot Docs - Importing 3D Scenes

Verge3D

glTF 3D Support: Yes

Uses glTF as an intermediate format and exports glTF-based web applications.

Unreal Engine

glTF 3D Support: Yes

Provides an official importer and exporter for glTF assets.

glTF Export Docs glTF Extension Support

Sketchfab

glTF 3D Support: Yes

glTF is the preferred format; platform automatically converts many other formats to optimized glTF for viewing.

Limited

Rooom

glTF 3D Support: Limited

Supports a subset of glTF as a core format for asset import.

Spatial.io

glTF 3D Support: Yes

Supports uploading glTF models for use in spaces.

Spatial Help - Supported Files

RapidPipeline

glTF 3D Support: Yes

Strong support for glTF as both input and output format, along with many others (FBX, OBJ, USDZ, etc.).

RapidCompact Features

Adobe Aero

glTF 3D Support: Yes

Supports importing glTF and GLB files.

Adobe Aero Help - Importing Assets

Reality Composer Pro

glTF 3D Support: No

Focuses on OpenUSD content; glTF requires manual conversion.

Galacean Engine

glTF 3D Support: Yes

Built around the glTF standard as the primary asset format.

glTF Docs

Custom User Interfaces

Needle

Custom User Interfaces: Yes

Facilitates creation of UI using standard HTML/CSS and frontend frameworks, integrated with the 3D scene.

Needle Engine Documentation - HTML

three.js

Custom User Interfaces: No

UI creation typically involves integrating with HTML/DOM elements or using external UI libraries, no built-in support in three.js.

Custom User Interfaces: No

Provides basic interaction controls (orbit, pan, zoom) and hotspots. Customization primarily via HTML/CSS/JS API.

model-viewer Docs - Controls model-viewer Docs - Hotspots

Unity WebGL

Custom User Interfaces: Yes

Includes Unity UI (UGUI) and UI Toolkit, though these are not specifically optimized for web use cases.

Babylon.JS

Custom User Interfaces: Yes

Includes a dedicated 2D GUI system (Babylon GUI) for creating interfaces in 3D space or screen space.

Babylon.JS Docs - GUI

PlayCanvas

Custom User Interfaces: Yes

Includes a built-in UI system for creating screen space or world space interfaces.

PlayCanvas Docs - User Interface

React-Three-Fiber

Custom User Interfaces: Yes

Leverages React for UI, allowing easy mixing of HTML/DOM elements with the 3D scene.

@react-three/drei Html pmndrs/uikit

Limited

8th Wall

Custom User Interfaces: Limited

UI is typically created using HTML/CSS overlays or the UI system of the chosen rendering engine.

Limited

A-Frame

Custom User Interfaces: Limited

UI can be created using 3D components (e.g., `aframe-gui`), HTML overlays, or community libraries.

aframe-gui

Limited

Spline

Custom User Interfaces: Limited

UI elements are typically created using 3D text and objects within the scene itself; no dedicated 2D canvas UI system.

Spline 3D Text

Godot

Custom User Interfaces: Yes

Features a comprehensive set of Control nodes for building complex UIs.

Godot Docs - UI System

Verge3D

Custom User Interfaces: Yes

UI can be created using HTML elements manipulated by Puzzles.

Verge3D Docs - HTML Puzzles

Unreal Engine

Custom User Interfaces: Yes

Features the UMG UI Designer.

Sketchfab

Custom User Interfaces: No

Provides the standard viewer UI (controls, annotations) with slight customization options.

Sketchfab Viewer API

Limited

Rooom

Custom User Interfaces: Limited

Provides templates and customization options within the platform's UI framework.

Spatial.io

Custom User Interfaces: No

Provides the user interface for navigation, communication, and interaction within the platform.

N/A

RapidPipeline

Custom User Interfaces: N/A

Not applicable.

Adobe Aero

Custom User Interfaces: No

Custom UI can only be added via 3D objects in the scene. The UI shown to users can't be adjusted.

Reality Composer Pro

Custom User Interfaces: Yes

Integrates with SwiftUI for creating user interfaces in spatial contexts.

Apple Developer - SwiftUI

Galacean Engine

Custom User Interfaces: Yes

Built-in 2D UI system but limited options for HTML/CSS integration.

UI Docs

Web Integration & Deployment

Web Component

Needle

Web Component: Yes

Exports projects as standard web components ( tag) for easy embedding into any HTML page or web application.

Needle Engine Documentation - Web Component

three.js

Web Component: No

It's a library, not a web component.

Web Component: Yes

It is fundamentally a web component.

Unity WebGL

Web Component: No

Builds are typically embedded using an iframe or custom JavaScript loader, not as a standard web component.

Babylon.JS

Web Component: Yes

Offers the Babylon Viewer, a web component for easily embedding models.

Babylon.JS Viewer

PlayCanvas

Web Component: No

Embedding typically done via iframe, not as a custom web component.

React-Three-Fiber

Web Component: No

Builds React applications, not standalone web components.

8th Wall

Web Component: No

Experiences are typically loaded via the 8th Wall JS library.

A-Frame

Web Component: Yes

Its core abstraction relies on custom HTML elements (web components).

Spline

Web Component: Yes

Exports can be embedded using iframe or Javascript code snippets, including a React component export and a generic web component ('spline-viewer') for better performance with multiple embeds. The authoring tool itself is not web component based.

Spline Exports Optimizing Multiple Embeds

Godot

Web Component: No

Web exports are typically embedded via iframe or JavaScript loader.

Verge3D

Web Component: Yes

Can be embedded into web pages, often via iframe or direct script inclusion.

Unreal Engine

Web Component: No

Pixel Streaming requires a custom client player.

Sketchfab

Web Component: Yes

Provides iframe/oEmbed code for easy embedding, functioning like a web component.

Sketchfab Help - Embedding

Rooom

Web Component: No

Offers embedding solutions, but not standard web components.

Spatial.io

Web Component: No

Experiences are accessed through the Spatial platform/website.

RapidPipeline

Web Component: No

Not applicable.

Adobe Aero

Web Component: No

Experiences are viewed natively via the Aero app or an iOS App Clip.

Reality Composer Pro

Web Component: No

Strictly for native Apple platform development.

Galacean Engine

Web Component: Yes

Can be embedded and controlled within standard web pages.

PWA Support

Needle

PWA Support: Yes

Being web-native, Needle Engine projects can be easily included in Progressive Web Apps for offline capabilities and installation.

three.js

PWA Support: No

As a JavaScript library, it can be used within Progressive Web Apps but provides no PWA features itself.

PWA Support: No

Can be included in Progressive Web Apps but provides no specific PWA features itself.

Limited

Unity WebGL

PWA Support: Limited

Can be packaged as a PWA from a template, but requires careful handling of caching and large build sizes.

Babylon.JS

PWA Support: No

As a web-native JavaScript library, it can be used within Progressive Web Apps but provides no specific PWA features itself.

PlayCanvas

PWA Support: No

Web builds can be packaged as PWAs, though no specific PWA features are provided by the engine itself.

React-Three-Fiber

PWA Support: Yes

Can be used within React-based Progressive Web Apps but provides no specific PWA features itself.

8th Wall

PWA Support: No

WebAR experiences created with 8th Wall can be integrated into Progressive Web Apps.

A-Frame

PWA Support: No

Can be used within Progressive Web Apps but provides no specific PWA features itself.

Spline

PWA Support: No

Spline exports can be included within a PWA, but Spline itself doesn't provide specific features for PWA development.

Godot

PWA Support: Yes

Web exports can be configured as Progressive Web Apps.

Godot Docs - PWA

Verge3D

PWA Support: Yes

Web apps created with Verge3D can be packaged as PWAs.

Unreal Engine

PWA Support: No

Not supported.

Sketchfab

PWA Support: No

Embeds work in PWAs; viewer can be used within Progressive Web Apps.

Rooom

PWA Support: No

The platform itself is web-based.

Spatial.io

PWA Support: No

The platform is web-based.

N/A

RapidPipeline

PWA Support: N/A

Not applicable.

Adobe Aero

PWA Support: No

Focuses on native mobile AR.

Reality Composer Pro

PWA Support: No

Not applicable.

Galacean Engine

PWA Support: No

Mobile-first design makes it well-suited for PWAs.

HTML/CSS Integration

Excellent

Needle

HTML/CSS Integration: Excellent

Designed to seamlessly integrate with HTML, CSS, and frontend frameworks (React, Vue, Svelte etc.), allowing blending of 2D UI and 3D content.

Needle Engine Documentation - HTML

three.js

HTML/CSS Integration: Yes

Integrates with standard HTML/JavaScript workflows, allowing rendering into a canvas element.

Excellent

HTML/CSS Integration: Excellent

Designed specifically for seamless integration into standard HTML pages.

Difficult

Unity WebGL

HTML/CSS Integration: Difficult

Communication between the Unity Wasm instance and the surrounding HTML page requires specific JavaScript bridging.

Unity Manual - Interacting with browser scripting

Babylon.JS

HTML/CSS Integration: Yes

Designed for the web, allowing integration with standard HTML/CSS and frontend frameworks.

PlayCanvas

HTML/CSS Integration: Yes

Allows interaction with HTML/CSS, often used for UI overlays.

PlayCanvas Docs - HTML/CSS UI

Excellent

React-Three-Fiber

HTML/CSS Integration: Excellent

Seamlessly blends 3D rendered via three.js with standard HTML/DOM elements managed by React.

@react-three/drei Html

8th Wall

HTML/CSS Integration: Yes

Allows overlaying HTML/CSS elements for UI.

Good

A-Frame

HTML/CSS Integration: Good

Designed to be embedded within standard HTML pages.

Good

Spline

HTML/CSS Integration: Good

Designed to be easily embedded into HTML pages using generated code snippets (iframe or JavaScript).

Spline Web Exports Spline Webflow Integration

Difficult

Godot

HTML/CSS Integration: Difficult

Interaction between the Godot Wasm instance and the webpage requires JavaScript bridging.

Godot Docs - JavaScript interaction

Verge3D

HTML/CSS Integration: Yes

Puzzles allow interaction with HTML elements, enabling integration with web page UI.

Verge3D Docs - HTML Puzzles

Unreal Engine

HTML/CSS Integration: No

Pixel Streaming client allows some UI customization and JS interaction, but doesn't contain features to make this easy.

Pixel Streaming Docs

Sketchfab

HTML/CSS Integration: No

Can be embedded in other websites, but can't easily combine web UI and the Sketchfab viewer

Limited

Rooom

HTML/CSS Integration: Limited

Focus is primarily on experiences within the Rooom platform.

Limited

Spatial.io

HTML/CSS Integration: Limited

Focus is on the immersive 3D environment within the platform.

N/A

RapidPipeline

HTML/CSS Integration: N/A

Not applicable.

Adobe Aero

HTML/CSS Integration: No

Operates within the native app environment.

Reality Composer Pro

HTML/CSS Integration: No

Operates entirely within the native Apple ecosystem.

Galacean Engine

HTML/CSS Integration: Yes

Integrates into standard web development workflows.

Host Anywhere

Needle

Host Anywhere: Yes

The core runtime can be self-hosted on any static server. Needle Cloud features (optimization, hosting, analytics) require the cloud service.

Needle Cloud

three.js

Host Anywhere: Yes

Applications can typically be hosted on static web servers.

Host Anywhere: Yes

Requires only static hosting for the component and model files.

Limited

Unity WebGL

Host Anywhere: Limited

Requires hosting for the large build output files (Wasm, data, JS). Servers need specific configuration (compression, headers, wasm).

Unity Manual - WebGL Player Settings

Babylon.JS

Host Anywhere: Yes

Typically deployable on static web servers.

Limited

PlayCanvas

Host Anywhere: Limited

Builds run on static hosting. The visual editor is a cloud service.

React-Three-Fiber

Host Anywhere: Yes

Client-side rendering, deployable on static hosting (like any React app).

8th Wall

Host Anywhere: No

Requires the 8th Wall platform for tracking and hosting.

A-Frame

Host Anywhere: Yes

Deployable on static web servers.

Spline

Host Anywhere: Yes

Exports are self-contained web packages deployable on static servers. Spline also offers hosting for public URL embeds.

Spline Self-Hosting

Limited

Godot

Host Anywhere: Limited

Requires hosting for the exported files (Wasm, pck, JS). Servers need specific configuration (Cross-Origin Isolation headers for threading).

Godot Docs - Exporting for Web

Verge3D

Host Anywhere: Yes

Applications can be hosted on standard static web servers.

Unreal Engine

Host Anywhere: No

Pixel Streaming requires significant server infrastructure (GPU instances). glTF export requires only static hosting for assets.

Pixel Streaming Docs

Sketchfab

Host Anywhere: No

Models and viewer are hosted on Sketchfab's platform.

Rooom

Host Anywhere: No

Experiences are hosted on the Rooom platform (cloud or optional on-premise).

Spatial.io

Host Anywhere: No

Requires Spatial's backend infrastructure for hosting, networking, and persistence.

RapidPipeline

Host Anywhere: No

Assets can be downloaded and hosted elsewhere, but the built-in viewer can only be hosted on the platform.

Creating an Embed

Adobe Aero

Host Anywhere: No

Uses Adobe Creative Cloud for storing assets and sharing experiences.

Reality Composer Pro

Host Anywhere: No

Tool is part of the Xcode development environment.

Galacean Engine

Host Anywhere: Yes

Deployable on static web servers.

Asset Hosting

Needle

Asset Hosting: Yes

Needle Cloud provides managed hosting and CDN delivery for optimized assets.

Needle Cloud

three.js

Asset Hosting: No

Requires external hosting for 3D models and other assets.

Asset Hosting: No

Requires external hosting for the glTF/GLB model files.

Unity WebGL

Asset Hosting: No

Requires external hosting for the build files and any dynamically loaded assets.

Babylon.JS

Asset Hosting: No

Requires external hosting for assets.

PlayCanvas

Asset Hosting: Yes

Assets are hosted as part of the PlayCanvas cloud platform.

React-Three-Fiber

Asset Hosting: No

Requires external hosting for assets.

8th Wall

Asset Hosting: Yes

Includes hosting as part of the platform service.

8th Wall Product Page

A-Frame

Asset Hosting: No

Requires external hosting for assets.

Spline

Asset Hosting: Yes

Spline hosts scenes shared via Public URLs. Exported code/files can be self-hosted.

Spline Public URL Export Spline Code Export

Godot

Asset Hosting: No

Requires external hosting for exported build files.

Verge3D

Asset Hosting: No

Requires external hosting for the application files and assets.

Unreal Engine

Asset Hosting: No

Requires external hosting.

Sketchfab

Asset Hosting: Yes

Core function is hosting 3D models which can be accessed via API.

Rooom

Asset Hosting: Yes

Assets are hosted as part of the platform service.

Spatial.io

Asset Hosting: Yes

Hosts user-uploaded assets and created spaces.

RapidPipeline

Asset Hosting: Yes

The cloud service processes assets and can also serve them with a basic viewer.

Adobe Aero

Asset Hosting: No

Assets and experiences are stored in the user's Creative Cloud storage but can't be directly served from there.

Reality Composer Pro

Asset Hosting: No

Assets are bundled with the application.

Galacean Engine

Asset Hosting: No

Requires external hosting for assets.

App Hosting

Needle

App Hosting: Yes

Needle Cloud provides managed hosting and CDN delivery for optimized applications.

Needle Cloud

three.js

App Hosting: No

Requires external hosting for the application files.

App Hosting: No

Requires external hosting for the HTML page and model files.

Limited

Unity WebGL

App Hosting: Limited

Provides the gaming-focussed Unity Play service, which allow for public hosting of embedded iframes, without much control over design or usage.

Unity Play

Babylon.JS

App Hosting: No

Requires external hosting for the application files. Quick experiments can be hosted in the Playground.

PlayCanvas

App Hosting: Yes

When using the PlayCanvas cloud services, apps can be hosted on PlayCanvas servers.

PlayCanvas Hosting

React-Three-Fiber

App Hosting: No

Requires external hosting for the application files.

Required

8th Wall

App Hosting: Required

Using the 8th Wall platform requires hosting on 8th Wall's servers.

8th Wall Product Page

A-Frame

App Hosting: No

Requires external hosting for the application files.

Spline

App Hosting: Yes

Scenes can be hosted directly on Spline's servers.

Spline Public URLs

Godot

App Hosting: No

Requires external hosting for exported build files.

Verge3D

App Hosting: No

Requires external hosting for the application files and assets.

Unreal Engine

App Hosting: No

Requires external hosting.

Sketchfab

App Hosting: No

Not applicable – does not support full apps.

Required

Rooom

App Hosting: Required

Experiences can only be hosted on the Rooom platform.

Required

Spatial.io

App Hosting: Required

Experiences are hosted on the Spatial platform.

RapidPipeline

App Hosting: No

Does not allow hosting full web applications.

Required

Adobe Aero

App Hosting: Required

Experiences are viewed through the Aero app or an iOS App Clip.

Reality Composer Pro

App Hosting: No

Not a hosting platform; used for creating applications.

Galacean Engine

App Hosting: No

Not a hosting platform; requires external hosting.

Performance & Optimization

Engine Size

Medium

Needle

Engine Size: Medium

Optimized runtime aims for minimal footprint, size depends on included features.

Small

three.js

Engine Size: Small

The core library has a relatively small footprint, though application size depends on usage.

Small

Engine Size: Small

Relatively lightweight as it bundles a subset of three.js.

Large

Unity WebGL

Engine Size: Large

Core engine compiled to Wasm results in a large base download size.

Medium

Babylon.JS

Engine Size: Medium

Core engine size is moderate, reflecting its rich feature set. Modular structure allows including only needed parts.

Small/Medium

PlayCanvas

Engine Size: Small/Medium

Engine core is relatively lightweight, focusing on web performance.

Small

React-Three-Fiber

Engine Size: Small

Adds minimal overhead on top of three.js and React.

Medium

8th Wall

Engine Size: Medium

Includes sophisticated AR tracking libraries.

Small/Medium

A-Frame

Engine Size: Small/Medium

Includes three.js plus the A-Frame framework layer and components.

Medium/Large (includes runtime)

Spline

Engine Size: Medium/Large (includes runtime)

Exports include the Spline runtime, which can increase the initial download size compared to solutions using shared runtimes or minimal frameworks. Size depends on scene complexity and export settings.

Spline Optimization

Medium/Large

Godot

Engine Size: Medium/Large

Wasm builds can be substantial, though generally smaller than Unity.

Medium

Verge3D

Engine Size: Medium

Based on three.js plus the Verge3D framework and Puzzles runtime.

Large

Unreal Engine

Engine Size: Large

Not applicable for client-side web builds.

Medium

Sketchfab

Engine Size: Medium

The viewer code needs to be loaded.

Medium

Rooom

Engine Size: Medium

Platform includes rendering, interaction, and other components.

Large

Spatial.io

Engine Size: Large

Includes rendering, networking, avatar systems, and platform features.

N/A

RapidPipeline

Engine Size: N/A

Not applicable.

Large

Adobe Aero

Engine Size: Large

User installs the Aero app.

N/A (OS Framework)

Reality Composer Pro

Engine Size: N/A (OS Framework)

RealityKit is part of the operating system.

Small/Medium

Galacean Engine

Engine Size: Small/Medium

Aims for a lightweight runtime suitable for mobile web.

Loading Performance

Excellent

Needle

Loading Performance: Excellent

Rapid development cycles and fast loading times through optimized runtime and asset handling.

Needle Engine Samples

Fast

three.js

Loading Performance: Fast

Core library loads quickly; overall application load time depends heavily on asset sizes and application structure.

Fast

Loading Performance: Fast

Implements strategies like lazy loading and posters for optimized loading experience.

model-viewer Docs - Loading

Slow

Unity WebGL

Loading Performance: Slow

Often suffers from long initial load times due to large Wasm and data files.

CrazyGames Docs - Unity Export Tips

Moderate

Babylon.JS

Loading Performance: Moderate

Load times depend on included features and assets, generally good.

Fast/Moderate

PlayCanvas

Loading Performance: Fast/Moderate

Generally offers good loading performance, optimized for web delivery.

Fast

React-Three-Fiber

Loading Performance: Fast

Benefits from React's ecosystem (code splitting etc.) and depends on three.js and asset loading.

Moderate

8th Wall

Loading Performance: Moderate

Loading time depends on experience complexity and network conditions.

Fast/Moderate

A-Frame

Loading Performance: Fast/Moderate

Generally good loading performance, depends on included components and assets.

Moderate

Spline

Loading Performance: Moderate

Loading times depend heavily on scene complexity, polygon count, texture sizes, and the included runtime. Optimization tools are provided, but complex scenes can experience noticeable load times.

Spline Optimization Performance Panel Framer Community Discussion

Moderate/Slow

Godot

Loading Performance: Moderate/Slow

Loading times depend on project size and optimization efforts.

Moderate/Fast

Verge3D

Loading Performance: Moderate/Fast

Aims for good loading performance, depending on scene complexity.

Low

Unreal Engine

Loading Performance: Low

Pixel Streaming load time involves connecting to the server.

Medium

Sketchfab

Loading Performance: Medium

Optimized viewer and asset delivery for quick loading. No GPU compressed formats.

Moderate/Fast

Rooom

Loading Performance: Moderate/Fast

Advertises fast loading times as a feature.

Moderate

Spatial.io

Loading Performance: Moderate

Loading times depend on the complexity of the space and number of assets.

Good

RapidPipeline

Loading Performance: Good

Significantly reduces asset file sizes, leading to faster load times in target applications.

Moderate

Adobe Aero

Loading Performance: Moderate

Depends on the complexity of the AR experience.

Fast

Reality Composer Pro

Loading Performance: Fast

Benefits from native code and tight OS integration.

Fast

Galacean Engine

Loading Performance: Fast

Optimization for fast loading on mobile is a key design goal.

Runtime Performance

Excellent

Needle

Runtime Performance: Excellent

Designed for efficient rendering performance across desktop, mobile, and XR devices.

High

three.js

Runtime Performance: High

Offers high performance potential due to its low-level access, but optimization is the developer's responsibility.

Good

Runtime Performance: Good

Offers good performance for its primary use case of displaying and interacting with single models.

Variable

Unity WebGL

Runtime Performance: Variable

Can achieve good performance with heavy optimization, but often less performant than native builds or web-first engines, especially on mobile.

Unity Manual - WebGL performance considerations

High

Babylon.JS

Runtime Performance: High

Strong rendering performance, good WebGPU support.

High

PlayCanvas

Runtime Performance: High

Optimized for efficient runtime performance on web platforms.

High

React-Three-Fiber

Runtime Performance: High

Maintains the performance of three.js.

R3F GitHub - Performance

Good

8th Wall

Runtime Performance: Good

Offers robust and performant AR tracking, overall performance also depends on rendering complexity.

Good

A-Frame

Runtime Performance: Good

Offers good performance, though the abstraction layer might introduce minor overhead compared to raw three.js for complex scenes.

Good (scene dependent)

Spline

Runtime Performance: Good (scene dependent)

Performance is generally good for well-optimized scenes but can degrade with high polygon counts, complex materials, numerous objects, or intensive interactions, especially on lower-end devices.

Spline Optimization Tips Performance Panel Framer Community Discussion

Moderate/Variable

Godot

Runtime Performance: Moderate/Variable

Web export performance can be lower than native builds due to browser constraints and translation overhead.

Godot Docs - Web limitations

High

Verge3D

Runtime Performance: High

Leverages three.js for efficient WebGL rendering.

High (Streaming)

Unreal Engine

Runtime Performance: High (Streaming)

glTF performance depends on target engine. Pixel Streaming performance is high (server-rendered) but subject to network latency.

High

Sketchfab

Runtime Performance: High

Offers good rendering performance for viewing complex models. High memory usage.

Good

Rooom

Runtime Performance: Good

Optimized for common business use cases like showrooms and product displays.

Moderate

Spatial.io

Runtime Performance: Moderate

Performance can vary depending on scene complexity, number of concurrent users, and device capabilities.

Good

RapidPipeline

Runtime Performance: Good

Reduces mesh complexity and draw calls, improving rendering performance in target engines.

Good

Adobe Aero

Runtime Performance: Good

Leverages native ARKit performance on iOS devices.

High

Reality Composer Pro

Runtime Performance: High

Optimized for high performance on Apple silicon.

High

Galacean Engine

Runtime Performance: High

Targets high runtime performance, especially on mobile devices.

Smart Asset Optimization

Excellent

Needle

Smart Asset Optimization: Excellent

Needle Cloud provides significant automated optimization: LOD generation, mesh optimization, extensive texture compression (Basis Universal, WebP, JPG, PNG) and resizing options.

Needle Cloud

three.js

Smart Asset Optimization: No

Supports optimized formats like glTF (with Draco compression, KHR texture transforms etc.), but doesn't perform automatic optimization.

Smart Asset Optimization: Yes

Handles progressive loading and encourages use of optimized formats like Draco and Basis Universal textures.

model-viewer Docs - Performance

Limited

Unity WebGL

Smart Asset Optimization: Limited

No automatic generation of mesh LODs and other web-specific optimization techniques. Unity provides automatic compression tools: texture compression (ASTC, DXT, ETC).

Unity Manual - Build size optimization Unity Addressables

Babylon.JS

Smart Asset Optimization: Yes

Supports optimized formats (glTF, Draco, Basis Universal) and tools like the Inspector can aid optimization workflows. Some geometry/texture optimization possible.

Babylon.JS Docs - Optimizing

PlayCanvas

Smart Asset Optimization: Yes

Editor provides options for texture compression (Basis, DXT, PVRTC, ETC) and model optimization settings.

PlayCanvas Docs - Assets

React-Three-Fiber

Smart Asset Optimization: No

Relies on three.js support for optimized formats (glTF/Draco/Basis).

8th Wall

Smart Asset Optimization: No

The platform handles some processing, but optimization relies on preparing assets beforehand.

A-Frame

Smart Asset Optimization: No

Relies on users providing optimized assets (e.g., glTF with Draco/Basis).

Limited (Internal)

Spline

Smart Asset Optimization: Limited (Internal)

Provides tools like polygon reduction guidance, material asset reuse, geometry compression on export, and image quality controls, but lacks explicit support for advanced texture compression formats like Basis Universal or Draco geometry compression visibility.

Spline Optimization Performance Panel Spline Export Compression

Godot

Smart Asset Optimization: Yes

Offers export options for texture compression (VRAM compression) and other settings.

Godot Docs - Export Presets

Verge3D

Smart Asset Optimization: No

Optimization relies on export from DCC tools.

Verge3D Docs - Optimization

Unreal Engine

Smart Asset Optimization: Yes

Features like Nanite/Lumen can pre-process assets. glTF exporter offers texture control.

glTF Export Docs

Sketchfab

Smart Asset Optimization: Yes

Performs automatic mesh optimization, texture compression (including Basis Universal), and geometry processing upon upload to ensure performant viewing.

Sketchfab Help - Processing

Rooom

Smart Asset Optimization: No

Basic asset processing upon upload.

Limited

Spatial.io

Smart Asset Optimization: Limited

Platform performs basic compression on uploaded assets, but no simplification.

Excellent

RapidPipeline

Smart Asset Optimization: Excellent

State-of-the-art features: advanced mesh decimation, texture baking/compression (including Basis Universal), UV unwrapping, draw call reduction, LOD generation.

RapidCompact Features

Basic

Adobe Aero

Smart Asset Optimization: Basic

Relies on optimized assets imported from other Adobe tools (like Substance 3D Sampler/Stager) or standard formats.

Reality Composer Pro

Smart Asset Optimization: Yes

Works with the optimized USDZ format. Includes Object Capture (photogrammetry) for model creation.

Apple Developer - USDZ Apple Developer - Object Capture

Basic

Galacean Engine

Smart Asset Optimization: Basic

Supports optimized formats like glTF with Draco/Basis, relies on external tools for complex optimization.

Mesh and Texture LODs

Excellent

Needle

Mesh and Texture LODs: Excellent

Supports automatic mesh simplification, level-of-detail generation and automatic texture compression with multiple quality levels.

three.js

Mesh and Texture LODs: No

Basic support for mesh LODs, no built-in system for texture LODs.

Three.js LOD

Mesh and Texture LODs: No

Relies on optimization being done in the source glTF file; no dynamic LOD system.

Unity WebGL

Mesh and Texture LODs: No

While Unity supports LODGroups, there is no automatic simplification or LOD generation.

Unity Manual - LOD

Babylon.JS

Mesh and Texture LODs: No

No automatic mesh or texture LOD generation, but imported assets can have mesh LODs.

Babylon.JS LOD

PlayCanvas

Mesh and Texture LODs: Yes

Supports mesh LODs and offers texture compression options during asset imports.

PlayCanvas User Manual - Assets

React-Three-Fiber

Mesh and Texture LODs: No

Inherits Three.js LOD capabilities, requires manual implementation.

8th Wall

Mesh and Texture LODs: No

Relies on optimization being done before asset upload; no dynamic LOD system.

Via Components

A-Frame

Mesh and Texture LODs: Via Components

Not built-in, but available through community components or manual implementation.

Spline

Mesh and Texture LODs: No

Focuses on optimization but does not have a dynamic LOD system.

Spline Documentation - Optimization

Godot

Mesh and Texture LODs: No

No automatic generation of simplification levels, no web-specific optimizations.

Verge3D

Mesh and Texture LODs: No

Basic support carried over from authoring tools, but no dynamic LOD system.

Unreal Engine

Mesh and Texture LODs: Yes

Robust LOD system for both meshes and textures with automatic generation options.

Unreal Engine Docs - LODs

Limited

Sketchfab

Mesh and Texture LODs: Limited

Automatically generates texture LODs for viewing of models. Does not create mehs LODs or GPU-compressed textures.

Sketchfab Help - Optimizing

Rooom

Mesh and Texture LODs: No

Platform does automatically apply asset compression, but no additional optimizations happen before upload. Paid optimization services are available.

Manual 3D Model Optimization

Spatial.io

Mesh and Texture LODs: No

Platform automatically handles compresses textures, but does not generate mesh or texture LODs for uploaded assets.

Texture Compression Toggle

RapidPipeline

Mesh and Texture LODs: Yes

Core functionality is generating optimized meshes and textures with multiple LOD levels.

RapidCompact Features

Adobe Aero

Mesh and Texture LODs: No

No LOD or optimization system; relies on initial asset quality.

Reality Composer Pro

Mesh and Texture LODs: No

No automatic LOD management or simplification.

Galacean Engine

Mesh and Texture LODs: No

No automatic simplifciation or LOD generation.

XR Support (AR/VR/Spatial)

VR Support (WebXR)

Needle

VR Support (WebXR): Yes

Supports VR headsets via the WebXR standard.

Needle Engine Documentation - XR

three.js

VR Support (WebXR): Yes

Supports VR experiences through the WebXR API.

Three.js Docs - WebXR

Limited

VR Support (WebXR): Limited

Supports viewing models in VR via WebXR, without interactivity.

model-viewer Docs - Augmented Reality

Unity WebGL

VR Support (WebXR): No

Unity WebGL does not support WebXR at this point.

Unity WebGL limitations

Babylon.JS

VR Support (WebXR): Yes

Robust support for VR experiences via the WebXR standard.

Babylon.JS Docs - WebXR

PlayCanvas

VR Support (WebXR): Yes

Supports VR experiences via WebXR.

PlayCanvas Docs - WebXR

Via libraries

React-Three-Fiber

VR Support (WebXR): Via libraries

Supports VR via three.js's WebXR capabilities, using @react-three/xr.

@react-three/xr

8th Wall

VR Support (WebXR): No

Primary focus is WebAR.

A-Frame

VR Support (WebXR): Yes

One of the primary goals of A-Frame is to simplify WebVR development.

A-Frame Docs - VR

Spline

VR Support (WebXR): No

Does not directly export WebVR experiences. Requires exporting models (e.g., glTF) and using a VR-capable framework.

Godot

VR Support (WebXR): Yes

WebXR support is available but requires custom code.

Godot Docs - WebXR

Verge3D

VR Support (WebXR): Yes

Supports VR experiences via WebXR, controllable with Puzzles.

Verge3D Docs - VR Puzzles

Unreal Engine

VR Support (WebXR): No

Very limited experimental support.

Limited

Sketchfab

VR Support (WebXR): Limited

Built-in support for viewing models in VR via WebXR; no interactivity.

Sketchfab Help - VR

Rooom

VR Support (WebXR): Yes

Supports VR viewing for immersive spaces and events.

Rooom Shopware Plugin Info

Spatial.io

VR Support (WebXR): Yes

Strong support for accessing spaces via VR headsets for a more immersive experience.

N/A

RapidPipeline

VR Support (WebXR): N/A

Optimizes assets for use in VR applications.

Adobe Aero

VR Support (WebXR): No

Focus is exclusively on mobile AR.

Reality Composer Pro

VR Support (WebXR): No

Not supported.

Limited

Galacean Engine

VR Support (WebXR): Limited

Primary focus is 2D/3D mobile web, not immersive VR.

AR Support (WebXR)

Needle

AR Support (WebXR): Yes

Supports markerless WebAR on compatible Android devices via the WebXR standard.

Needle Engine Documentation - XR

three.js

AR Support (WebXR): Yes

Supports AR experiences on compatible Android devices through the WebXR API.

Limited

AR Support (WebXR): Limited

Provides an AR button for viewing models in AR on compatible Android devices (via WebXR), without interactivity.

model-viewer Docs - Augmented Reality

Unity WebGL

AR Support (WebXR): No

Unity's AR Foundation does not support the WebGL build target.

Babylon.JS

AR Support (WebXR): Yes

Supports markerless AR on Android via WebXR.

Babylon.JS Docs - WebXR AR

PlayCanvas

AR Support (WebXR): Yes

Supports AR experiences via WebXR.

PlayCanvas Docs - WebXR

Via libraries

React-Three-Fiber

AR Support (WebXR): Via libraries

Supports AR via three.js's WebXR capabilities, using @react-three/xr.

@react-three/xr

8th Wall

AR Support (WebXR): Yes

Provides markerless AR for Android, but requires additional camera permissions and uses more CPU and GPU resources.

A-Frame

AR Support (WebXR): Yes

Supports AR via WebXR on compatible Android devices.

A-Frame Docs - AR

Spline

AR Support (WebXR): No

Does not directly export WebAR experiences. Exports USDZ for AR Quick Look on iOS, but full WebAR requires external frameworks.

Spline USDZ Export

Godot

AR Support (WebXR): Yes

AR capabilities via WebXR are available.

Godot Docs - WebXR

Verge3D

AR Support (WebXR): Yes

Supports AR via WebXR on compatible Android devices.

Verge3D Docs - AR Puzzles

Unreal Engine

AR Support (WebXR): No

Not supported.

Limited

Sketchfab

AR Support (WebXR): Limited

Provides an AR button for viewing on compatible Android devices (WebXR); no interactivity..

Sketchfab Help - AR

Rooom

AR Support (WebXR): Yes

Supports AR viewing, particularly for product presentations.

Rooom Products

Spatial.io

AR Support (WebXR): No

Primary focus is on virtual spaces (Web/VR), not mobile AR.

N/A

RapidPipeline

AR Support (WebXR): N/A

Optimizes assets for use in AR applications.

Adobe Aero

AR Support (WebXR): No

Requires native app, or users manually enabling Google Play Instant. Does not use WebXR.

Adobe Aero Help – System Requirements

Reality Composer Pro

AR Support (WebXR): No

Not supported.

Limited

Galacean Engine

AR Support (WebXR): Limited

Primary focus is 2D/3D mobile web, AR support might be basic or via extensions.

AR Support (iOS)

Needle

AR Support (iOS): Yes

Supports interactive markerless WebAR on iOS devices via WebXR.

Needle Engine Documentation - XR

Limited

three.js

AR Support (iOS): Limited

Limited support for static assets in QuickLook via USDZExporter.

Limited

AR Support (iOS): Limited

Provides an AR button for viewing static models in AR on iOS using Apple's AR Quick Look.

model-viewer Docs - Augmented Reality

Unity WebGL

AR Support (iOS): No

Unity's AR Foundation does not support the WebGL build target.

Limited

Babylon.JS

AR Support (iOS): Limited

Non-interactive USDZ export of static assets via `USDZExportAsync().`

Babylon.JS Docs - USDZ

PlayCanvas

AR Support (iOS): No

Claims USDZ export but no documentation exists.

PlayCanvas Docs - WebXR

React-Three-Fiber

AR Support (iOS): No

Requires custom code.

@react-three/xr

8th Wall

AR Support (iOS): Yes

Provides markerless AR for iOS, but requires additional camera permissions and uses more CPU and GPU resources.

A-Frame

AR Support (iOS): No

Requires external libraries.

Limited

Spline

AR Support (iOS): Limited

USDZ files compatible with AR Quick Look on iOS can be exported from the web app. Also provides native Swift embeds for iOS apps.

Spline USDZ Export Spline Native iOS Embed

Godot

AR Support (iOS): No

Quick Look is not supported.

Verge3D

AR Support (iOS): Yes

Supports AR via WebXR on iOS, including object placement.

Verge3D Docs - AR Puzzles

Unreal Engine

AR Support (iOS): No

Not supported.

Limited

Sketchfab

AR Support (iOS): Limited

Provides an AR button using AR Quick Look on compatible iOS devices; no interactivity.

Sketchfab Help - AR

Limited

Rooom

AR Support (iOS): Limited

Supports AR viewing for products on iOS, but not for interactions.

Rooom Products

Spatial.io

AR Support (iOS): No

Not supported.

N/A

RapidPipeline

AR Support (iOS): N/A

Optimizes assets for use in AR applications.

Adobe Aero

AR Support (iOS): Yes

The primary target platform, offering rich AR experiences via native app or App Clip.

Adobe Aero Help - Sharing

Reality Composer Pro

AR Support (iOS): Yes

Creates content for ARKit/RealityKit apps on iOS/iPadOS.

Limited

Galacean Engine

AR Support (iOS): Limited

Focus is not primarily on AR.

AR Support (visionOS)

Needle

AR Support (visionOS): Yes

Explicit support for creating spatial computing experiences deployable on visionOS.

Needle Engine Samples

Limited

three.js

AR Support (visionOS): Limited

Limited support for static assets in QuickLook via USDZExporter.

Limited

AR Support (visionOS): Limited

Provides an AR button for viewing static models in AR on iOS using Apple's AR Quick Look.

Unity WebGL

AR Support (visionOS): No

Not supported via the WebGL build target. Native visionOS support exists.

Limited

Babylon.JS

AR Support (visionOS): Limited

Non-interactive USDZ export of static assets via `USDZExportAsync()`.

PlayCanvas

AR Support (visionOS): No

Claims USDZ export but no documentation exists.

React-Three-Fiber

AR Support (visionOS): No

Requires custom code.

8th Wall

AR Support (visionOS): No

Focus is on mobile WebAR.

A-Frame

AR Support (visionOS): No

Requires external libraries.

Limited

Spline

AR Support (visionOS): Limited

USDZ files compatible with AR Quick Look on iOS can be exported from the web app. Also provides native Swift embeds for iOS apps.

Spline Website - visionOS Spline visionOS Support

Godot

AR Support (visionOS): No

Not directly supported via web export.

Verge3D

AR Support (visionOS): No

No USDZ/QuickLook support.

Unreal Engine

AR Support (visionOS): No

Pixel Streaming is a potential path. Native visionOS support exists.

Limited

Sketchfab

AR Support (visionOS): Limited

Only basic USDZ conversion supported, no interactivity.

Limited

Rooom

AR Support (visionOS): Limited

Support for 3D models on VisionOS, but not for interactions.

Spatial.io

AR Support (visionOS): No

Not supported.

N/A

RapidPipeline

AR Support (visionOS): N/A

Optimizes assets (e.g., to USDZ) suitable for visionOS.

Limited

Adobe Aero

AR Support (visionOS): Limited

Requires USDZ export and then embedding the USDZ elsewhere.

Reality Composer Pro

AR Support (visionOS): Yes

A primary tool for developing spatial computing experiences for visionOS.

Apple Developer - visionOS

Galacean Engine

AR Support (visionOS): No

Not a target platform.

AR Tracking Types

Surface

Image

Needle

AR Tracking Types: Surface, Image

Supports World Tracking via the WebXR standard on compatible devices. Image tracking is supported on iOS AR but requires a device-specific flag for Android AR.

Needle Engine Documentation - XR

Surface

three.js

AR Tracking Types: Surface

Primarily supports World Tracking via the WebXR API.

Surface

AR Tracking Types: Surface

Supports World Tracking via WebXR (Android) and surface placement via AR Quick Look (iOS).

Unity WebGL

AR Tracking Types: No

No built-in AR tracking capabilities in WebGL builds.

Surface

Babylon.JS

AR Tracking Types: Surface

Supports World Tracking via WebXR, with extensions for other features like image/marker tracking.

Babylon.JS Docs - WebXR AR

Surface

PlayCanvas

AR Tracking Types: Surface

Supports World Tracking via WebXR.

Surface

React-Three-Fiber

AR Tracking Types: Surface

Primarily World Tracking via WebXR.

Surface

Image

Face

VPS

8th Wall

AR Tracking Types: Surface, Image, Face, VPS

Offers a comprehensive suite of advanced AR tracking capabilities, including location-based VPS.

8th Wall Product Page

Surface

A-Frame

AR Tracking Types: Surface

Supports World Tracking via WebXR.

Surface

Spline

AR Tracking Types: Surface

Primarily through USDZ export for object placement in AR Quick Look.

Spline USDZ Export

Limited (WebXR)

Godot

AR Tracking Types: Limited (WebXR)

Tracking capabilities depend on the WebXR implementation in the browser.

Surface

Verge3D

AR Tracking Types: Surface

Supports World Tracking via WebXR.

Unreal Engine

AR Tracking Types: No

AR tracking would need to be handled by the custom Pixel Streaming client application.

Surface

Sketchfab

AR Tracking Types: Surface

Supports World Tracking from inside

Surface

Rooom

AR Tracking Types: Surface

Supports standard markerless AR for product placement.

N/A

Spatial.io

AR Tracking Types: N/A

Not an AR-focused platform.

N/A

RapidPipeline

AR Tracking Types: N/A

Not applicable.

Surface

Image

Adobe Aero

AR Tracking Types: Surface, Image

Leverages ARKit capabilities for various tracking modes.

Surface

Face

Object

Reality Composer Pro

AR Tracking Types: Surface, Face, Object

Leverages the full capabilities of ARKit (World, Image, Face, Body, Object, Location Anchors, etc.).

Apple Developer - ARKit

N/A

Galacean Engine

AR Tracking Types: N/A

Not AR-focused.

Ecosystem & Support

Official Support Availability

Needle

Official Support Availability: Yes

Dedicated support available for licensed users.

Needle Pricing

three.js

Official Support Availability: No

Support is primarily community-driven.

Official Support Availability: No

Support primarily through GitHub issues and community channels.

Unity WebGL

Official Support Availability: Yes

Paid support options available with Pro/Enterprise plans.

Babylon.JS

Official Support Availability: No

Community support is available, but official support is only provided for Enterprise customers.

PlayCanvas

Official Support Availability: Yes

Support is included with paid subscription plans.

PlayCanvas Pricing

React-Three-Fiber

Official Support Availability: No

Community-driven support.

8th Wall

Official Support Availability: Yes

Support available through paid plans.

A-Frame

Official Support Availability: No

Support is community-driven.

Spline

Official Support Availability: Yes

Official support channels are typically available for paid subscribers, while community support is available for all users via Discord.

Spline Pricing Spline Discord

Godot

Official Support Availability: No

Support is primarily community-based. Commercial support providers exist.

Godot Commercial Support

Verge3D

Official Support Availability: Yes

Support is included with the commercial license.

Verge3D Store

Unreal Engine

Official Support Availability: Yes

Paid support and enterprise options available.

Sketchfab

Official Support Availability: Yes

Support available, especially for paid plan users.

Rooom

Official Support Availability: Yes

Support included with paid plans.

Spatial.io

Official Support Availability: Yes

Support available, particularly for paid/enterprise users.

RapidPipeline

Official Support Availability: Yes

Support provided as part of the commercial offering.

Adobe Aero

Official Support Availability: Yes

Through standard Adobe support channels.

Reality Composer Pro

Official Support Availability: No

Community support available through the Apple Developer Program.

Galacean Engine

Official Support Availability: No

Support is community-driven, backed by Ant Group's development.

Learning Resources

Needle

Learning Resources: Yes

Extensive documentation, tutorials, live samples, and active community support.

Needle Documentation Needle Samples Needle Community Discord

three.js

Learning Resources: Yes

Vast number of official examples, tutorials, books, and community resources available.

Three.js Examples

Good

Learning Resources: Good

Excellent documentation site serves as the primary learning resource.

model-viewer Documentation

Excellent

Unity WebGL

Learning Resources: Excellent

Abundant learning resources including Unity Learn, tutorials, and community content.

Unity Learn

Babylon.JS

Learning Resources: Yes

Rich resources including the Playground for live coding, extensive documentation, examples, and tutorials.

Babylon.JS Playground

Good

PlayCanvas

Learning Resources: Good

Offers tutorials, example projects, and documentation.

PlayCanvas Tutorials

Excellent

React-Three-Fiber

Learning Resources: Excellent

Extensive examples, helper libraries (@react-three/drei), and community resources.

R3F Examples @react-three/drei

Good

8th Wall

Learning Resources: Good

Offers project library, documentation, and tutorials.

8th Wall Project Library

Excellent

A-Frame

Learning Resources: Excellent

Extensive documentation, examples, a large registry of community components, and active community channels.

A-Frame Examples A-Frame Registry

Good

Spline

Learning Resources: Good

Offers official documentation, tutorials (text and video), a library of templates/examples, and an active community forum/Discord server.

Spline Documentation Spline YouTube Spline Library Spline Community

Godot

Learning Resources: Yes

Good official documentation, tutorials, and a growing number of community resources.

Godot Learning

Good

Verge3D

Learning Resources: Good

Offers documentation, tutorials, and example applications.

Verge3D Tutorials Verge3D Gallery

Unreal Engine

Learning Resources: Yes

Vast library of learning content on the Epic Developer Community and elsewhere.

Unreal Engine Learning

Good

Sketchfab

Learning Resources: Good

Help Center, blog, and community forums offer resources.

Sketchfab Blog

Good

Rooom

Learning Resources: Good

Provides resources geared towards using the platform's no-code tools.

Good

Spatial.io

Learning Resources: Good

Help center, tutorials, and community resources available for creators.

Spatial YouTube

Moderate

RapidPipeline

Learning Resources: Moderate

Documentation and use case examples available.

Excellent

Adobe Aero

Learning Resources: Excellent

Leverages Adobe's extensive learning resources (Adobe Learn, tutorials, community).

Adobe Aero Learn

Excellent

Reality Composer Pro

Learning Resources: Excellent

Extensive resources including official documentation, WWDC session videos, tutorials, and sample code.

Apple Developer - Discover

Good

Galacean Engine

Learning Resources: Good

Offers documentation, examples, and official toolkits.

Galacean Examples

License

Commercial

Needle

License: Commercial

Commercial license required for full features and deployment. Free evaluation available.

Needle Pricing

Open Source

three.js

License: Open Source

Available under the permissive MIT license.

Three.js License

Open Source

License: Open Source

Available under the Apache License 2.0.

GitHub License

Commercial

Unity WebGL

License: Commercial

Uses standard Unity licensing (Free, Plus, Pro, Enterprise tiers based on revenue/funding).

Unity Pricing

Open Source

Babylon.JS

License: Open Source

Available under the permissive Apache License 2.0.

Babylon.JS License

Open Source, Commercial

PlayCanvas

License: Open Source, Commercial

The runtime engine is MIT licensed, but the collaborative editor platform requires a subscription for private projects and advanced features.

PlayCanvas Pricing PlayCanvas Engine GitHub

Open Source

React-Three-Fiber

License: Open Source

Available under the MIT license.

R3F GitHub License

Commercial

8th Wall

License: Commercial

A commercial platform with various pricing tiers.

8th Wall Pricing

Open Source

A-Frame

License: Open Source

Available under the MIT license.

A-Frame GitHub License

Commercial

Spline

License: Commercial

Spline is a proprietary tool with free and paid subscription tiers offering different feature sets and usage limits.

Spline Pricing

Open Source

Godot

License: Open Source

Free and open source under the MIT license.

Godot License

Commercial

Verge3D

License: Commercial

Requires purchasing a license (Freelance, Team, Enterprise tiers).

Verge3D Store

Commercial

Unreal Engine

License: Commercial

Free to use up to a revenue threshold, then royalty-based or custom licensing.

Unreal Engine Licensing

Commercial

Sketchfab

License: Commercial

Offers free and paid subscription tiers. Acquired by Epic Games.

Sketchfab Plans Epic Games Acquisition News

Commercial

Rooom

License: Commercial

Commercial platform with tiered pricing, including a free entry-level plan.

Rooom Pricing

Commercial

Spatial.io

License: Commercial

Offers free access with paid tiers for enhanced features, capacity, or customization.

Spatial Pricing

Commercial

RapidPipeline

License: Commercial

Requires a commercial license for use.

RapidCompact Pricing

Commercial

Adobe Aero

License: Commercial

Free to use, but requires an Adobe account and integrates with paid Creative Cloud apps.

Adobe Aero Product Page

Free

Reality Composer Pro

License: Free

Included free as part of Apple's developer tools.

Open Source

Galacean Engine

License: Open Source

Available under the permissive MIT license.

Galacean License

Get started with Needle for free now

What people say

  • Unbelievable Unity editor integration by an order of magnitude, and as straightforward as the docs claim. Wow.

    ★★★★★

    — Chris Mahoney, Founder, Our Computer Company. Ex-Unity, Ex-Lamina1 about Needle Engine for Unity

  • This is amazing and if you are curious about #WebXR with Unity this will help us get there!

    ★★★★★

    — Dilmer Valecillos, Developer Advocate for Mixed Reality @Meta, Tutorial Creator about Needle Engine

  • My workflow has been optimized 10X ever since i started using needle.

    ★★★★★

    — Yuzu, Web Game Developer about Needle Engine for Blender

  • This is huge for WebXR and shared, immersive 3D experiences! Thank you so much for putting in the work on this! The AR part worked flawlessly.

    ★★★★★

    — Marc Wakefield, Augmented Reality Expert about Needle Cloud